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These titles demonstrate the breadth and depth of the current platform, and show what's possible when powerful hardware is combined with inventive software and top-notch online services. Microsoft is fully committed to this generation of Xbox games, and gamers can expect an amazing pipeline of titles into 2007. This year alone, Xbox publishers and developers will deliver more than 200 games to the platform. Since its launch, Xbox has sold 20 million consoles worldwide, and is expected to sell millions more.
Elsewhere, it is actually a SUPER day for Marvel, because the two other Marvel-based games, Ultimate Spider-Man (PS2, Xbox, Cube, PC, DS, GBA) and X-Men Legends II Rise of Apocalypse (PS2, Xbox, Cube, PC, PSP) are to be praised. USM is gorgeous, cel-shady, and sounds like a fun and colourful extension of the occasional genius of Spider-Man 2, while X-Men Legends II has online modes and widely refines the hackandslashy action of the first. The common element here is the option to work with the bad guys. In X-Men Legends' case, you're fighting with the naughty mutants (Magneto et al), while in USM's case there are Venom missions where you have to eat people to avoid dying and plod around a bit. With no webbing it's not as entertaining, says the Internet, but we'd rather a game where you try to avoid biting your own arms off than one like Nemesis, where biting your own arms off is a much-missed feature.
Finally on the PAL front, a quick word for SpyToy (PS2), Sony's odd little blend of CCTV and mini-games, which gives us another reason to try and work out where the EyeToy went after we got bored of SEGA SuperStars. Latest suggestion: inside a pillowcase. Also, moving overseas, nobody's likely to have an OBJECTION!!! to us mentioning Phoenix Wright: Ace Attorney (DS) again, especially since my copy's literally moved overseas. Having lent it to John so he could review it, he did, and then quicker than you (or indeed I) could say HOLD IT!!! he was off and away to Chicago. Git. Anyway, the game may be flawed and eccentric in places, but John's been furious with the adventure genre for an entire generation, so if it's compulsive enough for him to risk my calling in a favour at Interpol and having his plane hijacked, disassembled and the parts spread around Bermuda while he's forced to scrub all the saved data off my game card with a microscopic sponge and then himself disassembled and the parts spread around my house in some sort of agreeable floral arrangement, then it must be good. And is.
The first book in Stephanie Garber's trilogy is a fantasy story about two sisters and their adventure at a nighttime, carnivalesque game. Scarlett Dragna leaves the tiny island where her and her sister, Donatella, live with their cruel and powerful father. Their exigence for leaving was the long awaited invitation to the legendary Caraval. Only, as soon as Scarlett and her sister reach the island, her sister is kidnapped. In order to save her sister, Scarlett must win the game. Scarlett has been told that everything that happens during Caraval is a mere performance. Getting entangled in a game of magic, love, heartbreak, and manipulation, Scarlett must stay focused and find her sister within the five nights of the game, or Donatella will be lost forever. The less you know about the book, the better. The more confused you are, the more you will enjoy it. I sat down and read this book in a matter of a couple of hours. Plot-twist after plot-twist -- once you start to think you finally understand what is going on, Garber turns the story around and confuses you once again. This is a story I will never forget reading, and I definitely recommend it to anyone who enjoys fantasy with a bit of mystery.Reviewer's Grade: 11th
Lenore Littlefield is a student at the Briarwood School for Girls. She plays basketball. She loves history. She goes out with friends. She's pregnant. Throughout the novel she will seek aid from an isolated history teacher, an intense coach turned play director, and a ghost that's been waiting for her call. But in the end, it'll be up to her to take the next step forward.Despite never reading extensively from the genre, I believe this book is the epitome of southern gothic. It has a lazy purpose to it, a meandering story structure that maintains its tension. The characters are all disillusioned, which is contrasted starkly by the idealistic and energetic schoolchildren around them. This book is really good if you enjoy this sort of thing, otherwise there's a chance the plot could strike you as slow or boring. I personally really liked it, especially the use of prose to bring meaning and intent to the setting. Another great thing about the novel is the story-within-the-story, meaning the play that Lenore Littlefield participates in, that beautifully mirrors and enhances the significance of Lenore's situation and the themes of the novel. The only reason I gave this book four stars was that the ending felt out of nowhere to me, but looking back that was probably the authors intent.All in all, this book was a very good supernatural southern gothic. I'd recommend it to anyone who likes great characters, interesting story structure, amazing prose, and a heartfelt story!Reviewer Grade: 12
Ivy Gamble is a private detective who can't do magic. Her twin sister, who she hasn't spoken to in years, is magic. And Ivy Gamble definitely isn't bitter about this. When Ivy is hired to solve a horrific murder at The Osthorne Academy of Young Mages where her sister teaches, Ivy must face the losses in her past, the uncertainty of her future, and all the lies she's been telling herself.Reading this book is like reading a short story. I mean that in the best possible way, in that the story is so tight and focused that it carries an emotional punch that usually comes best out of a short story. Some characters could be seen as one-sided, but for the most part every person in the book is given an opportunity to push beyond what they seem to be and surprise the audience in new and interesting ways. The two stars of the show would definitely be Ivy and her sister. Their relationship alone carries a depth and complexity I haven't seen in a while, and each on their own have a ton of layers to explore. I would also like to praise the worldbuilding of the book, mostly in that there isn't much of it. The book does enough to let us know what characters can and can't do, but it doesn't bother going to into a lot of unnecessary details. This is part of the reason the story is so tight and effective: the book trusts us all to have read books about magic schools, and doesn't bother trying to break the mold in a story that's about something completely different. I also like how the book is told through Ivy's point of view. It's well done in a lot of ways, mainly in the way it shows the twisty perceptions this book is about, and in how it shows Ivy herself. For example, Ivy spends much of the book obsessed with the fact that she could've been magic, but anyone reading can easily see that being a detective was the best path for her anyway. Its amazing how competent Ivy is, and how much that shines through despite her narration. I also like the plot twists this book does, how they're pretty predictable but are still so fun to watch unfold. The ending was surprisingly anticlimactic to me at first, but now I can see the way the book was trying to create a realistic ending, and let the audience hope for it to eventually be a happy one.All in all, this was an amazing joyride of a book. I'd recommend it to anyone who loves magic, mysteries, complex characters, and stunning writing!Reviewer Grade: 12
Ten strangers are mysteriously summoned to an isolated island... where murder awaits. Agatha Christie crafted an intricate web of betrayal and suspense, a must-read for any avid bookworm. This read was completely unpredictable - everyone was a suspect until the final, jaw-dropping reveal. The setup, the characters, and the gripping plot made this the best murder mystery I have read in years. With its trademark twists and a chilling ending, no one should miss out on the masterpiece of And Then There Were None.Grade 11
Each page of this book was a joy to read, as it gives readers a glimpse into how different cultures affect the children who grow up within them. Trevor Noah is a talented comedian and an even better storyteller. Each narrative in the book felt like I was experiencing the moment with him, as he struggles with his identity in the boundaries of apartheid. The way Noah describes his mother- strong, resilient, yet strict from a place of love- is a very realistic concept that many people don't discuss. Parents aren't perfect and grow with their children, but it's their true intentions that determine whether or not they are really doing what's best for their child. I also found it fascinating how Noah communicates having to choose between two races that he isn't truly apart of. I highly recommend reading Born a Crime because of the lesson that everyone is more connected than they realize, and where you grow up shouldn't restrict who you grow to be.